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Book Beginning Game Level Design (Premier Press Game Development)


Beginning Game Level Design (Premier Press Game Development)

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    Available in PDF - DJVU Format | Beginning Game Level Design (Premier Press Game Development).pdf | Language: ENGLISH
    John Feil(Author) Marc Scattergood(Author)

    Book details

"Beginning Game Level Design" is aimed at readers who want to learn about the creation of game environments and the control of game play, known in the game development industry aslevel design . It presents an overview of the skills required to produce high quality levels and teaches readers the basic uses of several genre-specific tools along the way. It focuses on key topics, including design aesthetics, familiarization with the basic tools used in level design, what makesgood levelsand how to create them, and explains how readers can transfer these new skills into a job as a level designer. The author takes a step-by-step tutorial approach to teaching the level design techniques genre-by-genre. Offering readers a unique value, this book covers the basics of level design without focusing strongly on one single software platform or product.
2.4 (4418)
  • Pdf

*An electronic version of a printed book that can be read on a computer or handheld device designed specifically for this purpose.

Formats for this Ebook

Required Software Any PDF Reader, Apple Preview
Supported Devices Windows PC/PocketPC, Mac OS, Linux OS, Apple iPhone/iPod Touch.
# of Devices Unlimited
Flowing Text / Pages Pages
Printable? Yes

Book details

Read online or download a free book: Beginning Game Level Design (Premier Press Game Development)


Review Text

  • By Ben Nash on 17 June 2009

    Bought this book as it was cheap and wanted a fairly general introduction to level design.The book is essentially a discussion of things to consider when creating levels using a game engine such as CryEngine or the Unreal engine. A little outdated now as it refers to engines available in 2005. Still the information supplied is applicable to any of todays game engines.The author is very funny and I enjoyed reading the book. The book is however a little short and would benefit from a more structured approach to the subject.

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